This effect can tie one target at a time, and. If you have slightly better rune quality, then you can use a 24% lead. Join demone aka demonevational in this video as we talk theory on crit rate vs crit damage in summoners war sky arena. Witch (Jealousy): Weakens the defense for 2 turns with a 50% chance and wakens the defense for 2 turns with a 100% chance if the enemy's under beneficial. In this guide, we'll be going over how to beat Giants Abyss Normal & Hard (GAN & GAH) including team comps and rune builds for each monster. How much Atack & Critical Rate increase with Sieq buff ? So anyone know how much Atack & Critical Rate increase with Sieq buff ? 30% for each ? Same with few others skills like Bernard Speed increase. 2 Damage +5%. Bael Skills. Ban Rate. In addition, it is our fault to continue the service without being aware of this serious issue for such a long time. Given that information, you can determine how many ticks it will take a monster at a certain speed to fill its atk-bar to 100%. Damage +10%. This attack receives a 50% Critical Rate bonus. If you play the game for 263 months ( 22 years ) you'll have a 99% chance of owning a LD 5⭐. You can sort the table by anything that's interesting, try clicking on "Win Rate" to see who wins the most!. Image via Summoners War Database. GapsooCheck the strengths and weaknesses between attributes and select the attribute that counters the enemy's. 3 Damage +10%; Lv. Skill 1: Overpower: Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%. Hellhound. Increased crit rate is good for nukers like Katarina or Lushen and works fine with Rage runed monsters, for the increased chance on critical hits. Download Epic Age on PCLet's say we have a Lich with 60 ACC attacking a monster with a 80 RES with Soul Summoning (unskilled). In the end Baretta is a really. Download Summoners War on PC. 9*{ATK} x2. Loren 143+. 30 Increased CRI Resist Critical Hit Rate against the monster is reduced. Taor Skills. Pretty simple, 100% always crits unless: counter attribute glancing. Attacks the enemy 5 times to decrease Defense for 3 turns and to grant Oblivion for 3 turns each. from the list, so a short was included for those with pickrates below 2%, 0. Attacks the enemy to stun for 1 turn with a 30% chance. Equipping 2 pieces of this Rune will increase the Monster's Accuracy by 20%. Despite having a huge attack value for a 2-star. The more HP the targeted enemy currently has, the larger the damage. 3 Damage +10%; Lv. 7* {ATK}He could use a buff to be more fun. well if that's set in stone then. The Lord. and found you don't need to get runes to go all the way to 100% crit 80% acc, not as long as you use a water inferno leader. (Reusable in 3 turns). In the case of water phoenix, it seems to be: Damage = (Basic attack + enemy Max HP * "X") * Crit Damage. White Ragon/Giant's Keep. Creates a shield that's 30% of your MAX HP for 3 turns and creates a shield that's 20% of your MAX HP on all other allies for 2 turns. White Ragon/Giant's Keep. Harpy, a 3-star dark unit, is a perfect fit for this team as her second skill (Fox Hunt) can stun the enemies if she lands a critical hit. The damage increases as the enemy's HP condition is good, and recovers the HP by 20% of the inflicted damage if the attack lands as a Critical Hit. The question wasnt that, it was whether that would make crit buff 40% or 33%, damage w/o crit= (Base atk + Base atk * % bonus (rune bonus, building bonus, leader bonus, atk buff)) * skill modifier. When you have Kroa on your team, you can focus on other sub-stats, like crit damage and attack, instead. For his 1st skill, there is 50% stun rate. Lora Skills. Damage +15%. For example, 50% Crit Rate on the stat sheet translates to ECR= (0. ago. Review, runes and strategy. Chilling has a great passive -third skill: whenever he lands an attack on the enemy, Chilling steals a beneficial effect from the enemy. Bomb. Instantly gains another turn after using this skill. combines accuracy rate buff. The attack will always land as a Critical Hit if the target's Attack Speed is slower. If successful, the monkey becomes invulnerable for 5 seconds. With units that need to land. Multiplier - 3. Increases the Defense of all allies for 2 turns, and decreases the chance of them receiving Critical Hits. 55. Racuni (Harg Fire) is a great support monster in Summoners War. ago. Lv. 7; otherwise 1. (Reusable in 5 turns) Show Skill Ups. This topic has been covered in other threads about raid 5 and raiding in general. ) These are the things that aren't hidden Come2us : crit value on monsters. The target under Reflect Harmful Effect reflects harmful effects excluding inability effects. Chilling (Water Jack-o'-Lantern) is a good utility-attack monster in summoners War. Dark Drunken Master (Snake Punch): Damage increased by 19% / Increases your critical rate for 3 turns -> Increases ally's critical rate for 2 turns (teamwide crit buff) Fire/Wind/Light M. This balance update is a special one and was much awaited by the player base due to the SWC World Cup 2022 finally being over. 4 Damage +10%. Cooltime Turn -1. (Bonus Will rune - I'm more impressed that I was able to get a grind that rolled +6) 117. Attacks the enemy 2 times to disturb the target's HP recovery for 2 turns with a 30% chance each. Her buff was really. 43 rolls of max roll of crit dmg to get to slot 4. Lightning Nova: Explodes compressed energy of lightning to inflict damage to an enemy and removes 1 beneficial effect. Lv. 10 common (early. This attack receives a 30% Critical Rate bonus. One gateway on this guide is to get your GB10 team to a 100% success rate, ~40 second average runtime as efficiencies as possible accordingly you can really maximize on your rune landwirtschaftlicher and progress respective Summoners War account how fast since possible. All monsters start out with a base critical rate of 15%, and this can be increased by Runes, Critical Rate Buff , Leader Skills, Attribute Advantage, or an awakening bonus. Tectonic Shift: Strikes an enemy with an attack strong enough to split the Earth. If you cast Chloe's third and then Qeb's third, then Qeb's single-target Invincibility will be wasted, but the entire team will be Invincible for one turn, and have Immunity, ATK buff, and CRate buff for 2 turns. Ignore damage is too good. Nov 04, 2023. The hits increase the fatality rate, which means they deal increased critical hit damage. The damage difference between 1 buff, 2 buffs & 3 buffs is very big. Scroll down and check the box on the right on the same row that your Attack Bar Booster or Speed Buffer takes their first turn (turns green). (Reusable in 3 turns). The Attack Bar is increased by 50%, and the damage you receive will be reduced by half when you get attacked while this skill is on cooldown. this is the best example for the quality of this balance patch. The SW:CH wiki was started on February 22, 2023 and thus far has 127 pages, 2,766 edits, and has 0 active users today! Visit different pages to learn information about Summoners, Monsters, Raids and more. Damage +5%. Attacks and Stuns the enemy for 1 turn with a 25% chance. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. Privacy Policy Terms and. 3 Damage +10%. Only the unit with the artifact gets this bonus. Leader Skill: Increases the Critical Rate of ally monsters by 24%. 2. Damage +10%. Attacks the enemy quickly and strongly. Lv. Damage +10%. Speed buff is a premium here as it’ll make you increase your overall HP at a much faster rate. 3 Damage +10%. The damage increases as the enemy's HP condition is good, and recovers the HP by 20% of the inflicted damage if the attack lands as a Critical Hit. Monster Classes. It's a full-party Speed and Critical hit rate buff. Runes. Discuss the. Obtainable with missions. This effect does not have effect on allies. edit: The speed tuning is not that simple. Counterattack: Increases the critical rate for 2 turns and counterattacks when attacked. My third summon was Christina. 411523% (one in every 243 artifacts that quad rolls in this sub or one in 62208 legend artifacts that has the sub), same chance as a max speed roll. But I think what we all want to know is how th percentages are applied. Reddit post: subreddit for the Com2uS game **Summoners War: Sky Arena**. We would like to inform you about the changes in this upcoming update. Water druid isn't that bad (need maybe small buff), but again people dont agree. Belladeon, the Light Inugami. This effect can tie one target at a time, and. 3 Damage +10%. 09* {MAX HP} x3. Lv. Res, def, hp are all the best leads. Effect Rate +10%. Critical Rate, abbreviated in-game as CRI Rate, is the probability of landing a Critical Punched. Critical hit removes 1 empower buff and last hit removes 2 support buffs. Increases your Attack Bar by 15% each when other allies are. However, I was wondering if any skills exist in the game that increase debuff duration on enemies, because - as of now - no monsters come to mind and I can't find any record of this question at the moment. Additionally, recovers your HP by 10% and other allies' HP by 10% at the. 5. 11 comments. It also shoots an arrow upward to attack enemies, but only within range. Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage. For example, crit buff normally gives +30% CR; with an artifact that says +5% cr effect, on that mon it'll give +35% instead. 7 Harmful Effect Rate +10%. You can still get around 20-30% of the weapon's original statistics even when you switch to a different weapon. Increases the Attack Speed of ally monsters in the Arena by 24%. pretty much insignificant. Lv. 2 Damage +5%; Lv. Since you’re here, we assume you’re a ventilating of the action-fantasy RPG. Imps at 70 crit rate did not crit. 19. Calls out the Lord of Hell to fight for you. ShionWRS. 5*{Target Current HP %} + 3. if cr is 20% then spd/att/att will be better. It is advisable to farm him multiple times so that you can level up his skills. 3 Effect Rate +10%. 4) etc. I follow the recommended leader skills for a safe R5 setup - which are Defense (Skogul), Crit Rate (Hwa) and Resistance (Tesarion/Praha). This guide will get you to 100% success rate in Dragons Lair (DB10) in Summoners War. Once its HP becomes 0, it disappears and Devil Maiden reappears. problem with slot 4 crit rate is that it's really inefficient. Focus : Accuracy +20%: 2: Telain Forest/Giant's Keep. Multiplier - 380% of the ATK stat before reduction. 317x Light and Dark Scrolls. Skill 2: Surprise Visit: Attacks with a 30% Critical Rate bonus and stuns the enemy if the attack lands as a Critical Hit. With 70%, you do have the opportunity to rune based on a crit rate leader, getting you closer to 100% while still being able to get some more damage stats. You can do 6k damage per card with 171% Atk and 145% CD. Damage +10%. Swift : Attack Speed +25%: 4: Mt. crit rate buff/anti crit buff. How to get: Social summons, unknown scrolls, fire scrolls, mystical scrolls Awakened Bonus: Increases Resistance by 25%. Labyrinth (6/10): Hwa is useful in a few of the Labyrinth stages. 3 Damage +10%. Back when we had imps HH crit rate buff was about 23-25%. Lv. Damage +20%, Effect Rate +20% 2 Fast Link. 4 Damage +10%. How to get: Social summons, unknown scrolls, fire scrolls, mystical scrolls Awakened Bonus: Increases Resistance by 25%. The damage of this attack is proportionate to your MAX HP. 6 Damage +10%. Aqua Hurricane. Lv. ATK 878. Tectonic Shift: Strikes an enemy with an attack strong enough to split the Earth. Zinc (nat 3 dark) seems to be most reliable buff-blocker. 2 Harmful Effect Rate +5%. This effect does not have effect on allies. Despair : Stun. The problem isn't the summoning rates, its the scrolls. Lv. I follow the recommended leader skills for a safe R5 setup - which are Defense (Skogul), Crit Rate (Hwa) and Resistance (Tesarion/Praha). The target under Reflect Harmful Effect reflects harmful effects excluding inability effects. To celebrate the global release, I'm releasing a 2 part series of my FULL GUIDE to SW: Chronicles. (Reusable in 3 turns). (Reusable in 4 turns) Lv. But this is probably as close as I will ever get. Since it's also two buffs, +10% Critical Rate. 5 times and 2 times, respectively. You might have or have not seen the crit rate post on Reddit. 7 Summoners War Runes – Bernard. A 10% artifact makes the SPD buff go from 30% to 33%, applied for a single tick to Megan that makes barely a difference. r/summonerswar. Is it just me or does the samurai do SIGNIFICANTLY less damage on SSSW than before. 1-3 and 2-4 range subs: 0. Damage +10%. Focus – 20% bonus to accuracy for every pair. CRI Rate 30% CRI DMG 50% Resistance 30% Accuracy 30% It got decreased by 30k (from 863400). Multiplier-300% x2 of the ATK stat before reduction Boiling Blood (Passive) (Awakened): Your Critical Hits increase the Attack Bars of all allies by 20%. misc passives (molly, etc) If we ignore the last three, the community has proven that the true critical rate isn't the one written on the damn screen. ago. It depends on the monster buffing. But in comparison to most of the "older" mons they have quite a good kit (2 effects on S1, AoE debuff plus buff on S3. Check out our guide bundle with in-depth stats and runes to recreate your teams within a few days! We help you to not miss any rewards on your Summoners War journey and progress faster with efficient teams! SR10 Drops. Balance patches for Summoners War: Sky Arena are perhaps one of the most exciting times! The entire community was excited as the new balance patch is scheduled to bring about changes in terms of buffs/nerfs/ bug fixed to different monsters skills. Water. This skill has a 20% chance to activate the Sword of the Supreme Sky Wolf after using the skill on your turn, and the activation chance increases by 10% additionally when you land a Critical Hit. Lv. Hi, I am collecting water imps and runeing them up to begin farming giant's keep. 5 Damage +10%. All the nerf did was buff Savannahs and Tritons. : The drop rate of Beast Claws and Beast Horns has increased by about 3. Liliana Skills. Bernard with 33% vs Triton with 24% is only a speed difference of 2. If you use 58/6=9. White Ragon/Giant's Keep. Increases the Critical Rate of ally monsters by 24%. Lv. Swiftly : Attack Speed +25%: 4: Mt. 7*{ATK} Commander's Strike: Attacks the enemy 2 times, stunning the enemy for 1 turn and disturbing the HP recovery for 2 turns with a 50% chance each. Oh yeah, im looking forward to seeing some Han gameplay now. Essences to awaken: 10 High Darkness 20 Mid Darkness 5 Mid Magic 15 Low MagicI own Mihyang, who has the ability to shorten debuff / increase buff duration on allies. Join. The other versions are ok, but there are better monsters that you can take. The example doesn't exactly answer the question which was whether 70% CR or 70% CD is better. Ignores the enemy's Defense if the target's Defense is 60% or less than your Attack Power. 5)=0. One of the biggest differences is the ability to use just about any monster in the game and find success. 67 max crit rate rolls to get to slot 4. Leader Skill: Increases the Resistance of ally monsters by 20%. 3 Damage +10%. You will have 99. but if cr is 20% then just go with spd/crit rate/att. Harmful Status Effect (Debuff). The skill modifier is unknown but you can guess it going in a low lvl and testing it on low monster. DEF buff > attack buff (70% vs 50%) and more utility. 3*{ATK} Show Skill Ups. Attacks the enemy and decreases the Attack Power for 2 turns with a 50% chance. New Summoners War Monsters & Fusion Recipe (Update) Oct 24, 2023. Exact values vary based on type of Lushen. 81% of at least one buff strip accounting accuracy soft cap is attained. Those are the approximate threshold I found during my many tests of water Eivor, and the 3 passive effects can cumulate with those very achievable stats. Best. (Reusable in 3 turn(s)) Damage +20%. The size of those ticks is depending on the speed stat, I believe a tick is 7% of your speed. Discuss the latest gameplay, news and events with…4 comments. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. Critical rate is a factor that has a big impact on battles, and it was our responsibility to develop and modify it very carefully. Dimensional Hole (8/10): Hwa is great in the elemental restriction stage. Check-in Event- Duration: Nov. Some monsters have attacks that increase crit rate or will always crit. The damage increases accordingly to your MAX HP. 126k members in the summonerswar community. 80/7=11. Welcome on the Summoners War. And crushing hit skills/bonuses become relatively more valuable as well. Multiplier - 3. Does this only apply to the defense/crit buffs, or does it also work on something like Dark Gryphon that has a passive that increases def, or something like Fire Lizard passive that grants 30% crit rate?3 Star Monsters. Win Rate. 33% Critical Rate (Dungeon) 33% Attack Power (General) 33% Critical Rate (Dungeon). You can rune Kro with any rune set you have available. 4 Damage +10%. We would like to address the issue regarding the critical rate that’s been discussed from our community channels. Tatsumaki Senpukyaku : Attacks all enemies 3 times with a 30% chance to remove each buff and a 30% chance to absorb 10% of the attack gauge; Shinryuken: attacks the same target three times, leaving one mark per hit for 2 rounds. f2p team #2: Verdehile (L), Zinc, Fran, Raoq2a, Loren. Project : 100% Critical Rate Tricaru. Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%. 67. Sieq is available to all summoners since the very early stages of the game: he will be the first single target nuker players will rely on. True percentage is 50%. Atk and def treshold should be the same (around 1800-1850 total) but I tested in arena and there is two atk totems (41% atk total) versus one def totem (20% total) Anyone else tested her and. Summoners War Chronicles Tier List. Shadow Tie: Attacks the enemy target to inflict damage, ties the target's shadow and grants an effect that gives 30% of the first hit damage to all enemies if the target takes single-target skill damage. Increased CRI Resist Summoners War. Critical Rate +12%: 2: Kabir Ruins/Giant's Hold. I think the passive will redirect the harmful effects granted by enemy to. By doing this efficiently, you'll be able to supercharge your rune farming and make rapid progress in your Summoners War journey. Shoots 3 projectiles, with each projectile having a 30% chance to slow the Attack Speed for 2 turns. 5. As the player, you will assume the role of a summoner who calls forth a range of monsters to assist in safeguarding the kingdom of Rahil, where you serve as the guardian. Lv. 5 Damage +10%. Multiplier - {ATK}*(2. Some parties WILL wipe because one unit moves before another now. 1. The attack artifact increases the 50% from the attack buff to 60% (20% increased effect). Also Glancing hits needs a small update, It causes 50% Accuracy drop. 3 Effect Rate +10%. Attacks an enemy twice and gets an extra turn if the target is killed. Of course, I try to balance that out with a decent amount of crit rate as well. On my water imps, it says crit rate X%, does this include…Fairy Review Summoners War, Fire, Water, Wind, Light, Dark. Characters (Summoners War: Sky Arena) Edit Edit source View history. Cooltime Turn -1. Lv. 4. Despite having a huge attack value for a 2-star monster and quite. it can go from 100% to 500%. [DARK] Inugami, Kro. 60, or 60% of inflicting its attack speed debuff. His additional damage from passive (proportional to enemy max HP) seems to be added after crit damage calculation; hence, it does not scale with critical damage. This skill is definitely worth trying to skill up using devilmons, seeing as it'll have a 50% chance to lower defense as of Lv. It might sound complicated, but the formula is pretty simple. Reduce Defense. In our opinion, Dark Harg, also known as Kroa, is the best Harg for a majority of Summoners War Chronicles players. But in order to be used in siege at G3, nowadays a monster needs to provide some kind of random element and provides at least a chance for common counters to. 9* {ATK} + 0. Effect Rate +10%. Attacks the enemy target to inflict damage, ties the target's shadow, and grants an effect that gives 50% of the first hit damage to all enemies and increases your Attack Bar by 100% if the target takes single-target skill damage. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. Hordin's guide: the different skills of the champion. The question wasnt that, it. 3; atk buff 1. 6 Effect Rate +10%. Increased cri resist. damage with crit = (1+Critical damage %) * damage w/o crit. Cooltime Turn -1 Cooltime Turn -1. Engraving 4 pieces of this Rune will allow the Monster to heal itself by 35% of the. 8 Summoners War Runes – Shannon. 300%. 7; def debuff 0. 6 Harmful Effect Rate +15%. Attack Speed is increased for 2 turns if you get a Critical Hit. Part 1 will cover the very basics - story, monsters, summoners, items and more. The cycle is over 10 turns. Or, you can take a. Change lead to. Speed buff raises speed over the limit. (Reusable in 4. This attack receives a 70% Critical Rate bonus and stuns the enemy for 1 turn when this attack lands as a Critical Hit. 5★ Water Oracle => Praha. ). Increased crit rate is good for nukers like Katarina or Lushen and works fine with Rage runed monsters, for the increased chance on critical hits. All common & necessary debuffs have been covered, with the addition of Beneficial Effect Block from Fei (Dark Kung Fu Girl). Summoners War is different than most games like it. •He isn't really useful anywhere outside of NB12. 5; atk debuff 0. Grants the Reflect Harmful Effect on the ally target for 2 turns. The damage of this skill increases accordingly to your Attack Speed. Zen Skills. Summoners War: Sky Arena, the beloved turn-based RPG by Com2US has just been given a new breath of life with a balance update. If you need to use Crit Rate on slot 4, then do that. Bombs do significant damage! Bombs ignore defense! Bombs stun anything that survives the explosion, setting them up to be. Increased spd under inability effects is based on base spd of the monster. I summoned Carlos (fire weapon master) pre-buff and haven’t really used him in anything as he felt super niche? I thought of using him as some kind of R5 damage dealer since his passive increase damage when a unit dies and he has universal crit rate lead plus he’s fire so he’s buffed by Khali lead as well. For example, crit buff normally gives +30% CR; with an artifact that says +5% cr effect, on that mon it'll give +35% instead. Trying to figure out a method for what artifacts I want to keep, and just curious about these ones in particular. For units that need to land important debuffs. Strikes two strong blows. The faster your Attack Speed, the greater the damage becomes. Multiplier - 4.